About Me

I'm currently a Senior Research Scientist at Snap Research. Previously I was a Senior Research Engineer at Activision Central Tech working on facial performance capture for game production. Prior to that, I was a postdoc researcher at UBC and USC working with Prof. Alla Sheffer and Prof. Hao Li respectively. I obtained my Ph.D. in Computer Science from Institute for Advanced Study of Tsinghua University in 2012, under the supervision of Dr. Baining Guo and Dr. Li-Yi Wei. I received my B.S. in Mathematics and Physics from Fundamental Science Class of Tsinghua University in 2007.

[News for PhD students] I'm generally interested in various applications of deep neural networks, including 3D reconstruction and video synthesis. If you would like to do an internship at Snap Research with me, please feel free to drop me an email with a brief introduction of yourself and your research.

[ Email: chongyangm at gmail dot com ] [ CV ]

News

08/2018
Revived my blog with a new post about my personal suggestions for managing research code on GitHub.
08/2018
One paper accepted by SIGGRAPH Asia 2018 about single-view 3D hair modeling. [ Project page ]
07/2018
One paper accepted by ACM Multimedia Conference about image aesthetic assessment. [ Project page ]
07/2018
One paper accepted by ECCV 2018 about capturing volumetric videos of body performance from sparse views. [ Project page ]
07/2018
One paper accepted by 3DV 2018 about monocular depth estimation with ordinal constraints. [ Project page ]

Work Experience

  • Jun 2018 ~ Present
    Sr. Research Scientist
  • Nov 2016 ~ May 2018
    Research Engineer
  • July 2015 ~ Nov 2016
    Senior Computer Vision Research Engineer
  • Oct 2013 ~ June 2015
    Postdoctoral Scholar in Geometric Capture Lab

Other Positions

  • June 2014 ~ Aug 2014
    Research and Development Intern
  • Aug 2011 ~ Feb 2012
    Visiting student in ALICE team

Publications

publication gallery

Professional Activities

Research Interests

Computer graphics and computer vision: deep generative models, image/video manipulation, motion capture, human digitization, face tracking, 3D reconstruction, data-driven animation, procedural modeling, digital geometry processing and texture synthesis.

Miscellaneous