About Me

I'm currently a Research Engineer at Snap Research. Previously I was a Senior Research Engineer at Activision Central Tech working on facial performance capture for game production. Prior to that, I was as a postdoc researcher at UBC and USC with Prof. Alla Sheffer and Prof. Hao Li respectively. I obtained my Ph.D. in Computer Science from Institute for Advanced Study of Tsinghua University in 2012, and received my B.S. in Mathematics and Physics from Fundamental Science Class of Tsinghua University in 2007. My research focuses on visual content creation, including but not limited to image/video manipulation, motion capture, human digitization, face tracking, data-driven 3D reconstruction and animation, digital geometry processing and texture synthesis.

[News for PhD students] If you are interested in doing an internship at Snap Research with me to publish papers on top venues and to have great impact in production, please feel free to drop me an email with a brief introduction of yourself and your research.

[ Email: chongyangm at gmail dot com ] [ CV ]

Work Experience

  • Nov 2016 ~ Present
    Research Engineer
  • July 2015 ~ Nov 2016
    Senior Computer Vision Research Engineer
  • Oct 2013 ~ June 2015
    Postdoctoral Scholar in Geometric Capture Lab

Other Positions

  • June 2014 ~ Aug 2014
    Research and Development Intern
  • Aug 2011 ~ Feb 2012
    Visiting student in ALICE team

Publications

publication gallery

Professional Activities

Miscellaneous