I'm currently a Tech Lead Manager at
ByteDance. Previously I worked as a Research Manager at Kuaishou Technology (
Kwai Inc.) and a Senior Research Scientist at
Snap Research, respectively. Prior to these positions, I was a Senior Research Engineer at
Activision Central Tech working on facial performance capture for
game production. From 2012 to 2015, I was a postdoc researcher at
UBC and
USC working with Prof.
Alla Sheffer and Prof.
Hao Li, respectively.
I obtained my Ph.D. in Computer Science from
Institute for Advanced Study of
Tsinghua University in 2012, under the supervision of Dr.
Baining Guo and Dr.
Li-Yi Wei. I received my B.S. in Mathematics and Physics from Fundamental Science Class of Tsinghua University in 2007.
I have been focusing on democratizing visual content creation since I started my PhD in 2007. My research interests lie in the joint field of computer graphics and computer vision, including but not limited to deep generative models, image & video manipulation, human digitization, motion capture, face tracking, 3D understanding & reconstruction, physics-based simulation, data-driven animation, procedural modeling, digital geometry processing, and texture synthesis.